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could i get some advice on a homebrewed magic effect for my player’s?
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Anonymous 1d

i’m running a campaign for a two person party, and they cover each other’s weakness fairly well, one player is significantly better suited for out of combat encounters whereas the other is both a tank and a powerhouse.

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Anonymous replying to -> OP 1d

i am just concerned and don’t want either to feel completely left out when the other is in their home field. i have ideas on how to make the combat-oriented character better out of combat, but the non-combat built one is a bard/monk, and i’m trying to build unique items that would suit them in a fight, that also wouldn’t just be better off in the hands of the powerhouse

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Anonymous replying to -> OP 1d

I would lean into a more supportive role for the non combat oriented one. They’re a bard so they already have built in support in the form of bardic inspiration. I’m no expert on bards or monks (I play stars Druid) but I am a decent support player. Spells and items that lean into support would do well

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Anonymous replying to -> #1 2h

That’s great advice- the thing i have been leaning towards is a homebrew “item” that lets them transfer bardic to focus points and same vice versa by halving their movement speed for the round (they are a college of choreography bard, so it’s flavored as them doing a dance to quiet their mind) - that way they don’t need to waste something in their action economy to use. plus their movement speed is 50, and can monk dash as a bonus action, so it doesn’t fuck them over if they need to move

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