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GPT codex is INSANE for vibe coding. Like last night for shits and giggles I spun up a git repo for a VR game concept I had in unity, and in ~20 PR’s and a few thousand lines of code, have a solid outline for the game. Deciding if I wanna keep going.
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Anonymous 4w

How well does that code run though? Genuinely asking

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Anonymous 4w

do you understand how the project works and know how to work within it and fix things if chatgpt breaks something or you want to make a single change without spinning up chatgpt or you lose the chat with it and hence it loses its knowledge of the codebase

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Anonymous 4w

Shiiiiitttt we’re cooked yall

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Anonymous replying to -> #3 4w

Not chatGPT but codex, its coding platform that integrates directly with GitHub. I understand the layout and structure of the project (I wrote probably 20+ pages of design docs and am slowly asking it to implement different components piece by piece), but using codex it loads the entire repo into memory anytime it writes code. So it doesn’t forget anything it’s working on, and if I wanna work on anything it’s a standard GitHub repo, so I can just pull and push whenever I want.

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Anonymous replying to -> #1 4w

50/50 it compiles first try (no inline testing for unity), but if you tell it what the issue is, it’ll fix it and it’ll run like 95% of the time second pass, third pass is 100%. I’ve had some small issues in terms of execution (ask it for: X and it makes: x), but I’m asking it to do complicated things no game engine was ever built for (deformable meshes with plasticity) still, it’s alarming how easy it is to use, and how quickly it writes code. It wrote well over 2000 lines of code yesterday.

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